This blog entry is about to describe an experiment I did with the real time audio synthesis and algorithmic composition programming language supercollider. Before you read on, please realize that this stuff is highly addictive.
So you've always wanted to sing in a choir, but didn't have the opportunity or courage to join one near you? Here's an easy way to turn your singing into a choir piece in real time using supercollider.
The system is based on the following example from the supercollider documentation:
(
SynthDef("pitchFollow1",{
var in, amp, freq, hasFreq, out;
in = Mix.new(SoundIn.ar([0,1]));
amp = Amplitude.kr(in, 0.05, 0.05);
# freq, hasFreq = Pitch.kr(in, ampThreshold: 0.02, median: 7);
//freq = Lag.kr(freq.cpsmidi.round(1).midicps, 0.05);
out = Mix.new(VarSaw.ar(freq * [0.5,1,2], 0, LFNoise1.kr(0.3,0.1,0.1), amp));
6.do({
out = AllpassN.ar(out, 0.040, [0.040.rand,0.040.rand], 2)
});
Out.ar(0,out)
}).play(s);
)
This example does something very interesting: it reads sound from your microphone using the SoundIn command, then tracks its frequency using the Pitch command and then synthesizes a new sawtooth wave at different multiples of the detected frequency. The new sawtooth wave is then sent to the speakers, allowing you to hear the sawtooth following your voice's pitch.
Upon hearing this, I immediately thought of harmonizing singing voice in real time, with the possibility to harmonize every note differently, so as to arrive at an (hopefully somewhat interesting) choir piece.
So I sat out to improve the example (combine it with pitch-shifting instead of synthesizing a new sawtooth wave, and add a bit of a GUI to it, to allow reconfiguring the harmonization on the fly), and came up with the following.
Please note that I'm very new to the supercollider programming language, and I'm glad for any suggestions you may have w.r.t. code style! The following code can also be cloned/forked from the github repository.
s.boot;
(
var table;
var gap = 40;
var mapped, mapped2, diffbuf, diffbuf2;
var miditoname;
var nametomidi;
var sound;
var difference, difference2;
var tf, tf2;
// define a function to convert a midi note number to a midi note name
miditoname = ({ arg note = 60, style = \American ;
var offset = 0 ;
var midi, notes;
case { style == \French } { offset = -1}
{ style == \German } { offset = -3} ;
midi = (note + 0.5).asInteger;
notes = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"];
(notes[midi%12] ++ (midi.div(12)-1+offset))
});
// define a function to convert a midi note name to a midi note number
nametomidi = ({ arg name = "C4", style = \American ;
var offset = 0 ; // French usage: +1 ; German usage: +3
var twelves, ones, octaveIndex, midis;
case { style == \French } { offset = 1}
{ style == \German } { offset = 3} ;
midis = Dictionary[($c->0),($d->2),($e->4),($f->5),($g->7),($a->9),($b->11)];
ones = midis.at(name[0].toLower);
if( (name[1].isDecDigit), {
octaveIndex = 1;
},{
octaveIndex = 2;
if( (name[1] == $#) || (name[1].toLower == $s) || (name[1] == $+), {
ones = ones + 1;
},{
if( (name[1] == $b) || (name[1].toLower == $f) || (name[1] == $-), {
ones = ones - 1;
});
});
});
twelves = (name.copyRange(octaveIndex, name.size).asInteger) * 12;
(twelves + 12 + ones + (offset*12))
});
// define a table of reference notes [c c# d ... b]
table = Array.fill(12, {arg i; i + 60}); // [60,61,...,71]
// define a table of mapped notes (Default values)
mapped = [nametomidi.value("g3"),
nametomidi.value("a3"),
nametomidi.value("b3"),
nametomidi.value("bb3"),
nametomidi.value("c4"),
nametomidi.value("c4"),
nametomidi.value("a3"),
nametomidi.value("d4"),
nametomidi.value("e4"),
nametomidi.value("f4"),
nametomidi.value("f4"),
nametomidi.value("g4"),
];
mapped2 = [nametomidi.value("e3"),
nametomidi.value("g3"),
nametomidi.value("g3"),
nametomidi.value("g#3"),
nametomidi.value("a3"),
nametomidi.value("a4"),
nametomidi.value("d4"),
nametomidi.value("b4"),
nametomidi.value("c4"),
nametomidi.value("d4"),
nametomidi.value("d4"),
nametomidi.value("d4"),
];
// define a table to store the difference between reference and mapped note
difference = Array.fill(table.size, {0});
// define a buffer on the server for consultation from the SynthDef
diffbuf= Buffer.loadCollection(s,table,action:{|msg| msg.postln;});
difference2= Array.fill(table.size, {0});
diffbuf2=Buffer.loadCollection(s,table,action:{|msg| msg.postln;});
tf = List.new(table.size);
tf2 = List.new(table.size);
// define a window called "Setup mapping"
w = Window.new("Setup mapping", Rect(200,200,15*gap,190));
// add the reference notes as labels (fixed), and the mapped notes as text fields (editable)
// whenever a text field is updated, update the list of mapped notes (mapped)
table.do({arg item, i;
var t, u;
StaticText(w, Rect(10+gap*i, 10, gap, 30)).string_(miditoname.value(item));
t = TextField(w, Rect(10+gap*i, 50, gap, 30)).string_(miditoname.value(mapped[i]));
t.action = { mapped[i] = nametomidi.value(t.value); ("upper map note number " ++ i ++ " from " ++ table[i] ++ " to " ++ mapped[i]).postln; diffbuf.set(i, (table[i] - mapped[i]).midiratio.reciprocal)};
tf.add(t);
u = TextField(w, Rect(10+gap*i, 90, gap, 30)).string_(miditoname.value(mapped2[i]));
u.action = { mapped2[i] = nametomidi.value(u.value); ("lower map note number " ++ i ++ " from " ++ table[i] ++ " to " ++ mapped2[i]).postln; diffbuf2.set(i, (table[i]-mapped2[i]).midiratio.reciprocal);
tf2.add(u);
};
});
// add a button to play a reference note
c = Button(w, Rect(10,130,100,30)).states_([["Play C4",Color.black,Color.gray]]);
c.action_({arg butt;
if (butt.value == 0,
{
var env = Env.perc;
SinOsc.ar(nametomidi.value("c4").midicps)*EnvGen.kr(env, doneAction:2)!2;
}.play,
{})
});
// also add a start/stop button
// when the button is set to start, instantiate a new Synth, otherwise free the Synth
b= Button(w, Rect(110,130,100,30)).states_([
["Start",Color.black, Color.red],
["Stop",Color.black, Color.green]]);
b.action_({arg butt;
if (butt.value == 1,
{
tf.do({arg item; item.action});
tf2.do({arg item; item.action});
table.do({arg item, i;
difference2[i] = (table[i] - mapped2[i]).midiratio.reciprocal;
difference[i] = (table[i] - mapped[i]).midiratio.reciprocal;
});
diffbuf.setn(0,difference);
diffbuf2.setn(0,difference2);
sound = Synth.new("pitchFollow1");
},
{ sound.free;}
)
});
// define the Synth itself:
// - first it determines the pitch of what it hears in the microphone
// - then it harmonizes the pitch with the notes as defined in the ui
SynthDef.new("pitchFollow1",{
var in, amp, freq, hasFreq, out;
var t, midinum;
var harmony, harmony2, partials;
in = Mix.new(SoundIn.ar([0,1]));
amp = Amplitude.kr(in, 0.05, 1);
# freq, hasFreq = Pitch.kr(in);
midinum = freq.cpsmidi.round(1);
midinum.postln;
freq = Lag.kr(midinum.midicps, 0.05);
//freq = midinum.midicps;
harmony2= WrapIndex.kr(diffbuf2.bufnum, midinum);
harmony = WrapIndex.kr(diffbuf.bufnum, midinum);
partials = [
0.5,
1,
0.5*harmony,
1*harmony,
0.5*harmony2,
1*harmony2,
];
out = Mix.new(PitchShift.ar(in, 0.2, partials, 0, 0.004));
7.do({
out = AllpassN.ar(out, 0.040, [0.040.rand,0.040.rand], 2)
});
Out.ar(0,out/partials.size)
}).add;
// make the ui visible
w.front;
)
Here's a sound example. It's not perfect, obviously, but to hear the computer create this in real time while you sing into the microphone is quite cool...
And a complete piece: